Class Pipeline2


  • public final class Pipeline2
    extends Object
    This renderer takes as its input a Scene data structure and a FrameBuffer.Viewport within a FrameBuffer data structure. This renderer mutates the FrameBuffer.Viewport so that it is filled in with the rendered image of the geometric scene represented by the Scene object.

    This implements our seventh rendering pipeline. It converts the transformation stage Model2World to use Matrix transformations instead of just using Vector translations. There are still seven pipeline stages.