Package renderer.scene
Data structures for describing a 3D scene to the renderer.
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Class Summary Class Description Camera ThisCamera
data structure represents a camera that can be translated around within world coordinates.Matrix AMatrix
object has fourVector
objects.Model AModel
object represents a distinct geometric object in aScene
.OrthographicNormalizeMatrix We use two steps to transform the camera's configurable orthographic view volume into the standard orthographic view volume.PerspectiveNormalizeMatrix We use two steps to transform the camera's configurable perspective view volume into the standard perspective view volume.Position APosition
data structure represents a geometric object in a distinct location in three-dimensional view space as part of aScene
.Scene Vector AVector
object holds four doubles, which makes it a vector in 4-dimensional space.Vertex AVertex
object has four doubles which represent the homogeneous coordinates of a point in 3-dimensional space.