Class Pipeline


  • public final class Pipeline
    extends Object
    This renderer takes as its input a Scene data structure and a FrameBuffer.Viewport within a FrameBuffer data structure. This renderer mutates the FrameBuffer.Viewport so that it is filled in with the rendered image of the geometric scene represented by the Scene object.

    This implements our third rendering pipeline. This pipeline can process the colors stored in each Model. This renderer has the same four pipeline stages but Vertex colors are now interpolated to pixels by the raterization stage.