Class Scene


  • public final class Scene
    extends Object
    A Scene data structure is a List of Position data structures and a Camera data structure.

    Each Position object represents a Model object in a distinct position in three-dimensional camera space.

    Each Model object represents a distinct geometric object in the scene.

    The Camera object determines a "view volume", which determines how much of the scene is actually visible (to the camera) and gets rendered into the framebuffer.