renderer.framebuffer |
Provides the renderer with an output data structure
to hold the pixel values computed by the renderer.
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renderer.models_L |
A library of predefined wireframe models.
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renderer.models_L.turtlegraphics |
A library the implements Turtle Geometry with a few predefined examples of turtle graphics.
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renderer.pipeline |
The 3D graphics rendering pipeline stages.
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renderer.scene |
Data structures for describing a 3D scene to the renderer.
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renderer.scene.primitives |
Geometric primitives that describe the relationships between vertices of a model.
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renderer.scene.util |
Utility classes and methods for working with scenes and models.
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